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([personal profile] ororo posting in [community profile] girlgamers Oct. 8th, 2012 09:35 pm)
I think my Saturday gaming group aka the Overthinkers has run out of games that R&J bought at GenCon. This past week, we had a total of seven, so there were only a few things that were easily playable by that many.

They brought Fortune and Glory.

This is one of those games that makes me twitch when I see how many pieces there are to set up, but it actually went together pretty seamlessly, so I relaxed. The game owes a lot of mechanics to Munchkin--you can interfere with others' play as well as work on your own agenda.

The concept is pretty simple. It's Indiana Jones meets It's a Mad Mad Mad Mad Mad World. You're an adventurer chasing mysterious occult artifacts all over the world to keep them out of the hands of the Nazis. And the other players.

The game took a considerable amount of time to play, but it did a good job of keeping all the players engaged, even when it wasn't our turn. There are things you can do out of turn, and if players are in competition for the same artifact, your turn might come sooner.

It's a pricey game, but if you have a good bunch of people to play with, I'd say it's worth the investment.
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