I've been a member for a while, posted the odd comment in response to entries, but never posted an entry here myself. I just made a post to my own journal in regards to all the discussion that's going on around the Internet's gaming circles about BioShock: Infinite, Elizabeth and her art design, and wanted to share my thoughts here and see what you guys made of it all. So here's what I posted to my own journal verbatim:


The never-ending debate on the portrayal of women in media and what constitutes sexism and exploitation rages on in the gaming community. Recently, Ken Levine, creator of the BioShock series, has spoken out against those who have of late been focusing on the bust (and not much else) of Elizabeth, the female lead in the soon-to-be-released BioShock title, BioShock: Infinite.

First, meet Elizabeth ...



Now here's what Ken Levine said:

"You know, I think there's two questions there. One is 'does she need to be pretty?' and another is 'does she need to be voluptuous?' or whatever. In terms of her body type, I think certainly people on the Internet have spent way more time thinking about Elizabeth's chest than I have. It's something I've barely thought about.

"I've spent way more time thinking about her eyes than her chest because eyes show a ton of expression, and you see her at a great distance. AI characters get very, very small very, very quickly, so you need to be able to recognize her silhouette, the shape of her body. Her color scheme's actually very simple, you know, the sort of two tone color look. That's all to do with this sort of exaggeration."


For my part, my first consideration is whether she works as a character. Judging from the E3 demo, that would be a resounding 'Yes!' She's multifaceted: vulnerable in her plight to escape Songbird, and her tenuous at best grasp on her powers; headstrong in her will to fight; playful in her sense of humour; courageous in sacrificing herself to save Booker by doing the very thing she fears the most. And this we get in a mere fifteen minutes.

Then comes the question of art design. Does a character as well drawn (excuse the pun) as she is need to also be visually alluring? Elizabeth is quite petite, almost child-like in her stature, and there's no denying that she is rather busty for her frame. I do hope no one is arguing that in itself is a problem, otherwise it starts to imply that large breasts or physical attractiveness (in addition to, and not meaning to imply that is what entails physical attractiveness) devalue a person's character, and that one cannot be taken seriously if they are well-endowed.

So specifically, we are talking about her clothing. As with the past two iterations of BioShock, the setting is a decaying utopia. This time around, it appears more political than literal, and we've gone from a mid twentieth century aesthetic to Victorian. The style of her clothes, in that regard, I think, are spot on. They fit the style of the game as a whole. They're simple, and yet iconic. Does her corset need to be so tight? Does the neckline need to be so low? Debatable. (And for Great Justice, I personally would love to see that corset have an effect on her as she's doing all this running around.)

In a way, I think the character would have been served by greater modesty in her presentation. But where Elizabeth has a definitive air of innocence and naivete, I'm also hoping that it's something of a caudal lure. BioShock, in the past, has never resorted to cheap titillation, and whilst any titillation gained from Elizabeth's outfit would have to be mild at best, I am giving the developers the benefit of the doubt and not assuming it was a choice made purely for marketing reasons. That her outfit does make sense in the context of her character and the setting.


What do you guys make of it all?
miss_s_b: River Song and The Eleventh Doctor have each other's back (Default)

From: [personal profile] miss_s_b


I don't think there's a problem with any one character in particular, but with female game characters overall being petite, big-breasted, wide-eyed... Sure, there's a degree of sameness about male characters too, but there is more variation among males than females.
havocthecat: the lady of shalott (Default)

From: [personal profile] havocthecat


I think that when I see a video game character who's doe-eyed and large-breasted, I know that I (a woman) am not the target market of this video game.

It would be really nice to be the target market of an action video game instead of Cooking Mama.
havocthecat: the lady of shalott (Default)

From: [personal profile] havocthecat


Oh, I also play them anyway. But there are times when the message is a little too clear, and I don't bother with those games.

I haven't played Dragon Age 2, but Dragon Age: Origins does well by its protagonist, I think, since it doesn't much matter about the protagonist's gender.

From: [personal profile] eleanore


I'd also like to throw my proverbial hat into the ring by saying that, as a rule, BioWare does a fairly good job at keeping their protagonists on equal footing. I also think that Dragon Age is a good example because it matters less about the Warden's/Hawke's gender and more about the race/backstory/choices they make in game.

From: [personal profile] innatizzy

Interesting!


I actually find the argument of "something I've barely thought of" kind of sad. Now, I'm not going to say that being petite and big breasted is in any way bad in real life, but the fact of the matter is that it's the norm for video games, and rather obviously pandering to the male demographic. The fact that this guy didn't even have to consider making a female character large breasted is somewhat the problem. He considered her wardrobe, her eyes, her color scheme, but just skipped thinking about her form and automatically put large breasts on? That, I think, is the problem with game designers.

I agree with your assumption that the choice was not made purely for marketing, but I think that's because, as Levine says, it simply wasn't thought of or talked about that much. It wasn't an attempt to drive up sales, it's just become automatic to see female characters with tiny waists and big breasts. Which is a problem.
themadmermaid: (Default)

From: [personal profile] themadmermaid


I think that her outfit is really unflattering, distractingly so. Specifically, the bodice being super low cut. It's funny that she's crossing her arms in the this protective stance... and still has about a foot of skin from chin to cleavage completely bare because of her dress.
themadmermaid: (Default)

From: [personal profile] themadmermaid


Yeah, I mean I think that she's rather... oddly designed, in some ways, but I don't feel that she's been made to be overtly sexual, especially compared to many video game heroines.
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