I've been a member for a while, posted the odd comment in response to entries, but never posted an entry here myself. I just made a post to my own journal in regards to all the discussion that's going on around the Internet's gaming circles about BioShock: Infinite, Elizabeth and her art design, and wanted to share my thoughts here and see what you guys made of it all. So here's what I posted to my own journal verbatim:
The never-ending debate on the portrayal of women in media and what constitutes sexism and exploitation rages on in the gaming community. Recently, Ken Levine, creator of the BioShock series, has spoken out against those who have of late been focusing on the bust (and not much else) of Elizabeth, the female lead in the soon-to-be-released BioShock title, BioShock: Infinite.
First, meet Elizabeth ...
Now here's what Ken Levine said:
"You know, I think there's two questions there. One is 'does she need to be pretty?' and another is 'does she need to be voluptuous?' or whatever. In terms of her body type, I think certainly people on the Internet have spent way more time thinking about Elizabeth's chest than I have. It's something I've barely thought about.
"I've spent way more time thinking about her eyes than her chest because eyes show a ton of expression, and you see her at a great distance. AI characters get very, very small very, very quickly, so you need to be able to recognize her silhouette, the shape of her body. Her color scheme's actually very simple, you know, the sort of two tone color look. That's all to do with this sort of exaggeration."
For my part, my first consideration is whether she works as a character. Judging from the E3 demo, that would be a resounding 'Yes!' She's multifaceted: vulnerable in her plight to escape Songbird, and her tenuous at best grasp on her powers; headstrong in her will to fight; playful in her sense of humour; courageous in sacrificing herself to save Booker by doing the very thing she fears the most. And this we get in a mere fifteen minutes.
Then comes the question of art design. Does a character as well drawn (excuse the pun) as she is need to also be visually alluring? Elizabeth is quite petite, almost child-like in her stature, and there's no denying that she is rather busty for her frame. I do hope no one is arguing that in itself is a problem, otherwise it starts to imply that large breasts or physical attractiveness (in addition to, and not meaning to imply that is what entails physical attractiveness) devalue a person's character, and that one cannot be taken seriously if they are well-endowed.
So specifically, we are talking about her clothing. As with the past two iterations of BioShock, the setting is a decaying utopia. This time around, it appears more political than literal, and we've gone from a mid twentieth century aesthetic to Victorian. The style of her clothes, in that regard, I think, are spot on. They fit the style of the game as a whole. They're simple, and yet iconic. Does her corset need to be so tight? Does the neckline need to be so low? Debatable. (And for Great Justice, I personally would love to see that corset have an effect on her as she's doing all this running around.)
In a way, I think the character would have been served by greater modesty in her presentation. But where Elizabeth has a definitive air of innocence and naivete, I'm also hoping that it's something of a caudal lure. BioShock, in the past, has never resorted to cheap titillation, and whilst any titillation gained from Elizabeth's outfit would have to be mild at best, I am giving the developers the benefit of the doubt and not assuming it was a choice made purely for marketing reasons. That her outfit does make sense in the context of her character and the setting.
What do you guys make of it all?
The never-ending debate on the portrayal of women in media and what constitutes sexism and exploitation rages on in the gaming community. Recently, Ken Levine, creator of the BioShock series, has spoken out against those who have of late been focusing on the bust (and not much else) of Elizabeth, the female lead in the soon-to-be-released BioShock title, BioShock: Infinite.
First, meet Elizabeth ...
Now here's what Ken Levine said:
"You know, I think there's two questions there. One is 'does she need to be pretty?' and another is 'does she need to be voluptuous?' or whatever. In terms of her body type, I think certainly people on the Internet have spent way more time thinking about Elizabeth's chest than I have. It's something I've barely thought about.
"I've spent way more time thinking about her eyes than her chest because eyes show a ton of expression, and you see her at a great distance. AI characters get very, very small very, very quickly, so you need to be able to recognize her silhouette, the shape of her body. Her color scheme's actually very simple, you know, the sort of two tone color look. That's all to do with this sort of exaggeration."
For my part, my first consideration is whether she works as a character. Judging from the E3 demo, that would be a resounding 'Yes!' She's multifaceted: vulnerable in her plight to escape Songbird, and her tenuous at best grasp on her powers; headstrong in her will to fight; playful in her sense of humour; courageous in sacrificing herself to save Booker by doing the very thing she fears the most. And this we get in a mere fifteen minutes.
Then comes the question of art design. Does a character as well drawn (excuse the pun) as she is need to also be visually alluring? Elizabeth is quite petite, almost child-like in her stature, and there's no denying that she is rather busty for her frame. I do hope no one is arguing that in itself is a problem, otherwise it starts to imply that large breasts or physical attractiveness (in addition to, and not meaning to imply that is what entails physical attractiveness) devalue a person's character, and that one cannot be taken seriously if they are well-endowed.
So specifically, we are talking about her clothing. As with the past two iterations of BioShock, the setting is a decaying utopia. This time around, it appears more political than literal, and we've gone from a mid twentieth century aesthetic to Victorian. The style of her clothes, in that regard, I think, are spot on. They fit the style of the game as a whole. They're simple, and yet iconic. Does her corset need to be so tight? Does the neckline need to be so low? Debatable. (And for Great Justice, I personally would love to see that corset have an effect on her as she's doing all this running around.)
In a way, I think the character would have been served by greater modesty in her presentation. But where Elizabeth has a definitive air of innocence and naivete, I'm also hoping that it's something of a caudal lure. BioShock, in the past, has never resorted to cheap titillation, and whilst any titillation gained from Elizabeth's outfit would have to be mild at best, I am giving the developers the benefit of the doubt and not assuming it was a choice made purely for marketing reasons. That her outfit does make sense in the context of her character and the setting.
What do you guys make of it all?
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But yes, the tendency for male characters (particularly protagonists) to be beefy brutes is problematic in its own way, but I personally have never encountered a lithe or physically unattractive male character to be pulled to bits for being "ugly" by the community the way it happens to female characters.
What's ironic, perhaps, it that female characters, like Alyx Vance from Half-Life 2, who do not conform to the stereotype, are generally rather unanimously loved characters regardless. I wish developers would pay more attention to that.
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It would be really nice to be the target market of an action video game instead of Cooking Mama.
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And yes, it really would. I think it's part of the reason I enjoyed Mass Effect and Dragon Age so much. The female protagonist is mostly a clone of the male, so she doesn't get treated differently.
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I haven't played Dragon Age 2, but Dragon Age: Origins does well by its protagonist, I think, since it doesn't much matter about the protagonist's gender.
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Interesting!
I agree with your assumption that the choice was not made purely for marketing, but I think that's because, as Levine says, it simply wasn't thought of or talked about that much. It wasn't an attempt to drive up sales, it's just become automatic to see female characters with tiny waists and big breasts. Which is a problem.
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That is a good point, and a way of looking at what he said that I didn't consider. BioShock, for me, had always existed in that corner of the gaming world that didn't bow down to marketing pressure in that sense, so her design is a bit of an anomaly in that it so easily fits.
It reminds me of the lead-up to Rift, wherein a subset of the community was vocal about the (apparent) need for breast size customisation during character creation. Not so much that they wanted it (which is more a symptom of the bigger problem), but that they called the women depicted in the promo material "flat-chested", when they were (to my eyes) an average B cup. It wasn't about customisation, it was that the model as is was deemed "not good enough". Worrisome indeed. :/
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