My daily challenge this morning was so much fun! Well the actual doing it not the gathering the iron which I spent ages doing. Mine was make 16 steel ceremonial swords. Each one takes 40 iron ore and 80 coal to make (a regular steel sword takes like 2 iron and 4 coal sheesh.) I mined the iron, but had over 2,300 coal from when I bought 3 thousand when the price bottomed out hehe.

Making a ceremonial sword is AWESOME! I'd never done it before. You can only do it in this dwarf artisan's workshop and one of them gives you a plan and you have to try to make the sword as close to the picture as possible by using various strengths of hits (SMASH!) in a bunch of different spots. There seemed to be many different patterns of swords. :) I never got a 100% exact which gives you a bonus xp reward. My closest was 99%, but most of the ones I made were over 90%. :) Amazing smithing xp. :)

My mystery bag I got for turning in the challenge had 25 uncut dragonstones worth about 400k. :)

I spent four times as long mining as I did making them though and I'm not a fan of mining much anymore hehe. :S

One of the funnest DCs I've done. I also liked smithing the burial armor pieces led by an instructor in the same workshop. :)

edit: The screen looks like this when you start. :)



The strength choices on the left dent the ingot differently though it's random exactly what you get. It's sorta like a puzzle. The cooldown number is the number of hits you have left. All of the hits take 1 except careful which I hardly used and that one takes 2.
ororo: (Default)
([personal profile] ororo Oct. 8th, 2012 09:35 pm)
I think my Saturday gaming group aka the Overthinkers has run out of games that R&J bought at GenCon. This past week, we had a total of seven, so there were only a few things that were easily playable by that many.

They brought Fortune and Glory.

This is one of those games that makes me twitch when I see how many pieces there are to set up, but it actually went together pretty seamlessly, so I relaxed. The game owes a lot of mechanics to Munchkin--you can interfere with others' play as well as work on your own agenda.

The concept is pretty simple. It's Indiana Jones meets It's a Mad Mad Mad Mad Mad World. You're an adventurer chasing mysterious occult artifacts all over the world to keep them out of the hands of the Nazis. And the other players.

The game took a considerable amount of time to play, but it did a good job of keeping all the players engaged, even when it wasn't our turn. There are things you can do out of turn, and if players are in competition for the same artifact, your turn might come sooner.

It's a pricey game, but if you have a good bunch of people to play with, I'd say it's worth the investment.
ororo: (Default)
([personal profile] ororo Oct. 8th, 2012 09:54 pm)
Has anyone playtested D&D 5e with the new character generation bits? I didn't delve too deeply into it because I can't seem to get my group interested. They were singularly unimpressed with the basic setup with the first test pack. So I am curious.

I can't run this by my other gaming group because I dropped out due to conflicting personalities with the host. I'm kind of grumpy about this, but it's not all his fault and it's not all mine, so life goes on.
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