![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This was my hobby that I took so much pride in. I wanted to share gaming with her, but gaming wasn't good enough. She enjoyed spending time with me, but to get through the activity itself, she had to grit her teeth and indulge me in so many embarrassing places. Gameplay rescued us sometimes. Character design was a constant slap in the face, always carrying the stink of demographic targeting and unabashed fan service.
“I want to see myself represented,” she told me once, with a bone-weariness that I knew I couldn't alleviate. I realized that most of our tried-and-true narratives are taken from history and thus exclude women. Any period piece (Sengoku Japan, Early China, Ancient Rome, Prohibition-Era America) automatically marginalizes women because, with a few exceptions, they weren't allowed to do anything until about 1970. No matter how riveting you think that Tom Hanks movie is where he's a mob hitman travelling the country with his son, a woman will look at the screen and see no one like herself and a story set in a time when women were barely allowed to vote. Men get to imagine that we are Tom Hanks, and she gets to imagine…what? Doing the dishes? Getting killed in the first five minutes? My heart went out to her and to all women who wish to be space captains and crime fighters and great historical figures.
Just by talking to a woman on a regular basis and re-experiencing games with her added perspective; my view was changing. I realized that the iceberg tip I had glimpsed years before, when I was told that my fluff interview was not appropriate, was an honest-to-god civil rights issue, right in front of my face, in my industry. In myhobby. Viewed in this context, things that I would previously have ignored (or even laughed at) started to stick out like sorest of thumbs.
It's a long one, but read the rest at the source. It's worth it.