So, I haven't played it but I've read and watched actual play accounts, and studied this game with morbid fascination off and on for awhile.
My understanding is that it's truly cooperative, and you all run the civilization part together. The one who has the most to keep track of is the GM / Banker equivalent, because there are a ton of cards and books and things to generate and run the environmental challenges. Individual turns in combat don't seem to take very long.
Also, you are genuinely and totally fucked from the get-go. It's basically a tabletop roguelike. There are a lot of things that you learn about only by dying to them, from hazards to monster abilities, and you can still be gruesomely murdered if the dice dislike you. I don't remember if there are any provisions for people whose characters die; maybe you can adopt a different person in your settlement, but you probably have to start over with a bunch of stuff.
On the other hand, you could probably shortcut some of that if anyone's posted a strategy guide online.
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Date: 2017-05-05 06:15 pm (UTC)My understanding is that it's truly cooperative, and you all run the civilization part together. The one who has the most to keep track of is the GM / Banker equivalent, because there are a ton of cards and books and things to generate and run the environmental challenges. Individual turns in combat don't seem to take very long.
Also, you are genuinely and totally fucked from the get-go. It's basically a tabletop roguelike. There are a lot of things that you learn about only by dying to them, from hazards to monster abilities, and you can still be gruesomely murdered if the dice dislike you. I don't remember if there are any provisions for people whose characters die; maybe you can adopt a different person in your settlement, but you probably have to start over with a bunch of stuff.
On the other hand, you could probably shortcut some of that if anyone's posted a strategy guide online.
Godspeed, you brave, mad soul.