I loved playing the original Myst, even though I had to keep looking up hints. >_>;
I got Riven and Myst III so I could play them with my mother of origin, but we never did, and I've put off actually playing them myself. I've listened to the Myst III soundtrack a bunch of times though, and I always loved the whole "books and fantastic worlds" thing the series has going on.
I tried Uru Live but couldn't really get into it. :\ It didn't seem to explain very well what I was supposed to do, and the controls were really awkward. It seems like the kind of game / series that's just begging for an FFXIV: A Realm Reborn style modernization and remake, though.
EDIT: FATE I always found kind of confusing. Coming from someone who grew up on d20. I looked at the new edition and it seems kind of neat but I still have trouble wrapping my head around such a strongly narrative-based system. Plus the original had really complicated skill and stunt rules, it felt like. I could just be biased though, I know d20 / Pathfinder have their share of complexity. >_>
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I got Riven and Myst III so I could play them with my mother of origin, but we never did, and I've put off actually playing them myself. I've listened to the Myst III soundtrack a bunch of times though, and I always loved the whole "books and fantastic worlds" thing the series has going on.
I tried Uru Live but couldn't really get into it. :\ It didn't seem to explain very well what I was supposed to do, and the controls were really awkward. It seems like the kind of game / series that's just begging for an FFXIV: A Realm Reborn style modernization and remake, though.
EDIT: FATE I always found kind of confusing. Coming from someone who grew up on d20. I looked at the new edition and it seems kind of neat but I still have trouble wrapping my head around such a strongly narrative-based system. Plus the original had really complicated skill and stunt rules, it felt like. I could just be biased though, I know d20 / Pathfinder have their share of complexity. >_>